Deadlock Patch Notes

NEW PATCH RELEASED: 05-27-2025 Update

Date Published: May 27, 2025Topic: ChangelogOfficial Deadlock Changelog

Read the latest Deadlock patch notes.

- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min

- Trooper resistance near base reduced from 40% to 35%

- Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents

- Fixed Neutrals near the base gaining the "near base" trooper resist

- Added news kiosk structure in between Mid Lane Walker and base entrance

- Added wall partition structures outside of Outer Lane base entrances

- Improved lighting in Mid Boss area

- Restorative Shot: Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)

- Headshot Booster: Now requires the center pellet hit the head hitbox to count

- Fleetfoot: Cooldown increased from 10s to 16s

- Fleetfoot: Duration increased from 4s to 6s

- Fleetfoot: No longer grants +125 Bonus Health

- Fleetfoot: Now grants +10% Bullet Resistance

- Fleetfoot: While active, you gain +40% Slow Resistance

- Melee Charge: Fixed always giving 25% more damage against objectives

- Headhunter: Now requires the center pellet hit the head hitbox to count

- Headhunter: Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)

- Headhunter: Bonus Headshot Damage reduced from 100 to 75

- Headhunter: Heal now scales with Boons rather than Spirit Power (0.1 per Boon)

- Cultist Sacrifice: Out of Combat Regen reduced from 4 to 2

- Cultist Sacrifice: Weapon Damage vs NPC reduced from 35% to 30%

- Cultist Sacrifice: Bullet Resist vs NPC reduced from 35% to 30%

- Cultist Sacrifice: Fire Rate reduced from 25% to 10%

- Cultist Sacrifice: Fire Rate now scales with Boons (1.25%)

- Cultist Sacrifice: Health Bonus reduced from 250 to 100

- Cultist Sacrifice: Health Bonus now scales with Boons (11)

- Blood Tribute: Fire Rate increased from 35% to 40%

- Express Shot: Fixed shotguns with express shot instantly applying buildups

- Crippling Headshot: No longer has a 3s cooldown

- Crippling Headshot: Debuff duration reduced from 10s to 8s

- Armor Piercing Rounds: Bullet Velocity increased from 30% to 35% (to match the component)

- Crushing Fists: Fixed always giving 25% more damage against objectives

- Healing Nova: Now a T3 item

- Healing Nova: Base heal increased from 260 to 325

- Healing Nova: Heal now scales with Boons rather than Spirit Power (7 per Boon)

- Healing Nova: Now grants +8 Spirit Power

- Healing Nova: Cooldown reduced from 70s to 60s

- Counterspell: Duration increased from 0.8s to 1s

- Spellbreaker: Fixed it affecting Lady Geist's Soul Exchange

- Siphon Bullets: Cooldown increased from 0.7s to 0.8s

- Siphon Bullets: Fixed various bugs with stat stealing and Capacitor/Debuff Remover

- Superior Cooldown: Cooldown Reduction reduced from 26% to 25%

- Tankbuster: Fixed various bugs when multiple abilities hit on the same frame

- Decay: Damage no longer procs item effects (like Affliction)

- Lightning Scroll: Fixed bugs when used with Refresher

- Boundless Spirit: Spirit % bonus increased from +10% to +13%

- Vortex Web: Adjusted cast arc to be more similar to other grenades

- Mercurial Magnum: Fixed an interaction bug with Split Shot

- Abrams: Health growth per boon reduced from 81 to 78

- Abrams: Infernal Resilience Damage Regenerated increased from 10% to 12%

- Abrams: Infernal Resilience T3 increased from 5% to 6%

- Abrams: Various network related fixed for Shoulder Charge

- Abrams: Shoulder Charge wall stun from 0.85s to 0.6s

- Abrams: Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun

- Abrams: Shoulder Charge T3 changed to -18s Cooldown

- Abrams: Seismic Impact cooldown increased from 160s to 170s

- Bebop: Hyperbeam cooldown reduced from 130s to 110s

- Bebop: Fixed some issues with lag compensation and Hook

- Calico: Ammo increased from 9 to 10

- Calico: Ava self slow on damage duration increased from 1.5s to 2s

- Calico: Ava self slow on damage increased from -50% to -65%

- Calico: Ava duration reduced from 15s to 14s

- Calico: Ava T1 duration reduced from +20s to +14s

- Calico: Ava recent damage window increased from 5s to 6s

- Calico: Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)

- Grey Talon: Spirit Snare radius increased from 6.2 to 6.5

- Grey Talon: Guided Owl duration increased from 14s to 16s

- Grey Talon: Guided Owl cooldown decreased from 127s to 125s

- Grey Talon: Guided Owl T2 cooldown improved from -47s to -50s

- Holliday: Fixed some issues with lag compensation and Lasso

- Holliday: Spirit Lasso cooldown increased from 100s to 105s

- Holliday: Spirit Lasso T3 improved from -30s Cooldown to -35s

- Infernus: Afterburn headshot buildup rate improved by 10%

- McGinnis: Fixed Turret bugs when thrown at the Patron Throne

- Mo & Krill: Base gun damage increased from 2.6 to 2.7

- Mo & Krill: Scorn spirit scaling increased from 0.39 to 0.42

- Mo & Krill: Combo cooldown increased from 75s to 80s

- Pocket: Flying Cloak spirit damage scaling increased from 1.04 to 1.3

- Seven: Fixed Health Regen being 3 instead of 1.5

- Seven: Power Surge spirit scaling increased from 0.148 to 0.16

- Seven: Storm Cloud DPS reduced from 120 to 115

- Seven: Storm Cloud T3 reduced from +75 to +70

- Seven: Storm Cloud spirit scaling increased from 0.65 to 0.7

- Seven: Storm Cloud cooldown increased from 148s to 155s

- Shiv: Alt Fire base damage reduced by 15%

- Shiv: Rage per weapon damage reduced by 10%

- Sinclair: Vexing Bolt radius increased from 3m to 3.5m

- Sinclair: Vexing Bolt radius fixed to scale with radius increase now

- Sinclair: Spectral Assistant T2 duration increased from +5s to +7s

- Sinclair: Rabbit Hex cooldown reduced from 35s to 30s

- Viscous: Goo Ball duration reduced from 10s to 9s

- Warden: Bullet damage per boon reduced from 0.74 to 0.6

- Warden: Last Stand interrupt cooldown increased from 20s to 30s

- Wraith: Telekinesis duration reduced from 3s to 2.75s

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